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- on exitFrame
- global sprpos, Aframe
- put sprpos
- if sprpos = 1 then
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set sprpos to 2
- else
- if sprpos = 2 then
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 0
- set sprpos to 3
- else
- if sprpos = 3 then
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set sprpos to 4
- else
- if sprpos = 4 then
- set the visible of sprite 4 to 0
- set the visible of sprite 2 to 1
- set sprpos to 5
- else
- if sprpos = 5 then
- set the locH of sprite 2 to the locH of sprite 2 - 45
- if the locH of sprite 2 <= -270 then
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- go(15)
- end if
- end if
- end if
- end if
- end if
- end if
- go(the frame)
- end
-